Jan 24, 2007, 12:16 AM // 00:16
|
#1
|
Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
|
Question about VoD
Alright, I am newer to GvG's. My guild has been running a split and last night we had a clear advantage at VoD, we had all but one NPC left (an archer) they had 2 archers, a knight and the body guard left at VoD. The other guild, at VoD just came straight for our base, which is fine. 25 minutes came around, when the guild lord is supposed to walk out. My question is, is the guild lord supposed to walk out all the way to the flag stand or only half way? Because the other team which completely left the flagstand had no NPC's there and we had plenty, if the guild lord were to have gone to the flag stand like the other NPC's our NPC's would have killed their guild lord or atleast forced their team back to the flagstand. If the guild lord does not walk all the way to the flagstand what is the point in having the guild lord walk out at all?
|
|
|
Jan 24, 2007, 01:17 AM // 01:17
|
#2
|
Lion's Arch Merchant
|
The lord does walk all the way if he's not stopped, but if one lord is stopped, the other lord won't go past the point the first lord is stopped at even if there's nothing attacking/drawing his fire.
|
|
|
Jan 24, 2007, 01:52 AM // 01:52
|
#3
|
Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
|
So one team body blocks the guild lord, and the other one wont go all the way to the flag stand? What is the point of an NPC advantage when you can just send your team to the other teams base and not have to worry about your guild lord going to the other teams NPC's?
|
|
|
Jan 24, 2007, 03:25 AM // 03:25
|
#4
|
Academy Page
|
becuase your npcs can kill their guild lord since the guild lord cant be blocked by his own team, or thats what i think eh dont flame me if im wrong
|
|
|
Jan 24, 2007, 06:06 AM // 06:06
|
#6
|
I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
|
If they couldn't beat you on the split and lost all their NPCs, you should maintain the split and send some guys over to gank their defenseless guild lord while they're in your base trying to hold yours back.
|
|
|
Jan 24, 2007, 07:58 AM // 07:58
|
#7
|
Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
|
We realised that part way through and we sent our warrior and burning arrow to try and kill their guild lord, but it was too little too late. In the end it comes down to experiance, like I said I am newer to GvG (used to do mostly HA, but HA now has too much spiritway garbage) and it is the same for most of my guild. I guess part of me thinks that the guild lord should walk out to the NPC's no matter what, but the other part of me sees the flaw in that also.
|
|
|
Jan 24, 2007, 09:28 AM // 09:28
|
#8
|
Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
|
VOD is, I know, a very frustrating mechanic for newer GvG guilds, especially those that have migrated from HA. Learning how to play in VOD is one of the absolute key elements to GvG success, and it can only come from experience. My advice would be to learn from, but not be crippled by, your bad VOD experiences.
|
|
|
Jan 24, 2007, 09:52 AM // 09:52
|
#9
|
Forge Runner
Join Date: Jun 2005
Profession: W/
|
guild lords will both walk out of your base untill they reach a certain position between base and flagstand, once both guild lords are in that position, they will charge the flagstand.
Basically, that means that once you have a significant NPC disadvantage, and lose flagstand at VoD, you're left with 2 options : either engage and kill NPC's before your guild lord charges them, or charge the opponent's guild lord, effectively safeguarding your guild lord from certain death by NPC's. Most builds are not up for the first option, cause they cannot handle the large NPC pressure on top of the enemy team's pressure.
If you run a split, you should've splitted straight away at VoD indeed, specially when you saw they were going for your lord. Just send all your defense back and all your offense, plus some defense if you can afford it (for example, the blindbot, to limit guild lord threat, however, don't send back blindbot when the opponents are running heavy melee ) to the enemy guild lord.
VoD takes a while to get used to, it's a matter of experience and decent and fast calling. If you hesitate or make a mistake, you're screwed.
|
|
|
Jan 24, 2007, 08:36 PM // 20:36
|
#10
|
Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
|
VoD is very frustrating as a new GvG guild. Due to some tough matches lost at VoD our rank has been pushed to pretty high and a not so hot rating. However, we have been able to play with higher ranked guilds up until VoD when our lack of experiance in VoD is what kills us. We faced a rank 113 guild and took them to VoD and it was pretty even at that point, but they were able to out play us there, same thing when we faced Arcane Invocation (ranked 301 at the time I believe). In time we will get better at it and start winning more matches than we lose and be able to climb the ladder. I do feel that how our guild plays the split and flagstand are effective although. Knowing how the guild lords approach the flagstand before that match would have been very helpful, but atleast next time we will know what to do.
|
|
|
Jan 24, 2007, 09:37 PM // 21:37
|
#11
|
Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
|
On the bright side, at least you're learning VoD tactics, even if it is the hard way.
For future reference, the NPCs can be obstructed on their way to the stand as well. However, unlike the guild lord, engaging the opposing team's NPCs (and vis a vis) on their way to the stand will hold them up, but your NPCs will continue their way to the stand assuming they are not engaged.
Good luck with your future GvGs
|
|
|
Jan 25, 2007, 12:50 AM // 00:50
|
#12
|
über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
|
if one guild lord is delayed, the other will walk all the way to the flagstand, but will not advance into your npcs' range.
|
|
|
Jan 25, 2007, 09:47 AM // 09:47
|
#13
|
Jungle Guide
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
|
Although its a little dated (the VOD mechanic has changed quite a bit since then) I started a thread on team-iq back when I was a GvG nipper on exactly this situation. the advice we recieved in that thread made a huge difference to us, and much of it is still perfectly valid, so I hope it helps
http://www.team-iq.net/forums/showthread.php?tid=443
|
|
|
Jan 26, 2007, 06:49 AM // 06:49
|
#14
|
Frost Gate Guardian
Join Date: Nov 2006
Location: Warrior's Isle
Guild: Fat Kids Are Hard To Kid [Nap]
Profession: Mo/
|
Thanks for the link it definately looks like it will help out with some ideas/tactics around VoD.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 05:56 PM // 17:56.
|